Yes Jason and the Dev Team,
If you build it we will play it!
The comments about WWIII are interesting in a sense but IMO the current game engine would have trouble handling what combat would be like especially after 1985.
Take for example, precision guided bombing, laser range finding, precision artillery strikes, tanks able to fire on the move and actually hit something every time to name a few of the modern goodies in today's combat. Oh and lets not forget tactical nukes and nerve agents. These are all part or would be part of the modern day battlefield especially of the major powers got into a real shooting war.
I can't imagine how the current game engine would handle a armored column stretched out over 10km along a road that suddenly gets hit with 3 Tac nukes detonated every 3km simultaneously. If that could be simulated in CS I bet the graphics would be sweet but the scenario would be over in two turns.
"Hey RedDevil, it was nice playing our Fulda Gap scenario but I completely forgot you had Tac Nukes. You wiped out most of my tank brigade and scored 2173 points in one turn!" "Shall we play something else?"
WWIII would have to be in a timeline before 1980 for the CS game engine to be meaningful and that's a best guess taking time into perspective on my part. After the 1980's, from what I've read, the militaries of the world got very advanced with computers controlling almost everything and precision hits are the norm of the day.
CS Korea and Nam will be interesting when they finally arrive because for us WWII gamers we will get a real glimpse of how the art of war changed over the decades from Stalingrad in 1942. I think we are seeing some of that in CSME now. Let's face it, in 74 years we humans have come a long way in warfare and how its conducted.
Keep playing CS my friends!