(11-28-2015, 02:48 PM)Percy Wrote: Hi
for what its worth here is my rule set so far for what its worth.
These rules are easily enforceable and relatively simple.
No ammo resupply. No Z fire(except for pillboxes, HMG and MMG when defending and mortars(for mortars one z fire per turn which is considered a ranging shot.).
No aircraft including helicopters. No allies, foreign, captured, experimental or prototype kit.
No zero sized Scouts, Snipers or LMG groups except those included in companies or platoons
One demolition per engineer section. No Direct support or General support Artillery.
Artillery effectiveness 10%. Searching 40%. Rout/Rally 200%, exchange passwords at the end.
Hi Percy: why is searching so low, don't you find it makes troops almost impossible to find? I find at 100% that they are too hard to spot myself, just ask Walrus he has had to put up with my "blind paras" comments for 44 turns now. Why exchange passwords when you see the full map and sides at the end?
Some of us are busy doing things; some of us are busy complaining - Debasish Mridha