• Blitz Shadow Player
  • Caius
  • redboot
  • Rules
  • Chain of Command
  • Members
  • Supported Ladders & Games
  • Downloads


How do we make maps?
05-29-2016, 04:07 AM, (This post was last modified: 05-29-2016, 04:08 AM by wiggum.)
#9
RE: How do we make maps?
(05-29-2016, 03:42 AM)Pepe Botijo Wrote: Anyway if there´s a wish to attract new customers they should wonder the reason why it´s happening. Sometimes stop for a while the releasing machine and take a bit of fresh air from the outside is healthy.

And thats the problem i think.
John Tiller does not want to attract new customers. Looks like he makes enough money anyway.
If they would want to attract new customers they would have updated the engine and graphics long ago.
What Strela does with the artwork is the maximum you can do with this engine and its tiny bitmaps.
A clean, modern and sharp looking 2D graphic engine + better (new!) sounds, thats what they would do if they wanted to attract new customers.

I'm pretty sure they only sell less then 500 copy's of every new PzC and PzB game released.
Quote this message in a reply


Messages In This Thread
How do we make maps? - by Strela - 05-28-2016, 01:07 AM
RE: How do we make maps? - by Xaver - 05-28-2016, 01:37 AM
RE: How do we make maps? - by Compass Rose - 05-28-2016, 01:52 AM
RE: How do we make maps? - by wiggum - 05-28-2016, 06:23 AM
RE: How do we make maps? - by -72- - 05-28-2016, 02:49 PM
RE: How do we make maps? - by O.Schmidt - 05-29-2016, 03:02 AM
RE: How do we make maps? - by -72- - 05-29-2016, 07:26 AM
RE: How do we make maps? - by Xaver - 05-29-2016, 03:16 AM
RE: How do we make maps? - by Pepe Botijo - 05-29-2016, 03:42 AM
RE: How do we make maps? - by wiggum - 05-29-2016, 04:07 AM
RE: How do we make maps? - by Strela - 05-29-2016, 04:12 PM
RE: How do we make maps? - by Xaver - 05-29-2016, 06:02 PM

Forum Jump:


Users browsing this thread: 2 Guest(s)