RE: True then and now
Jason,
Just a prelim list for the time being, I will add as I consolidate and gather info.
Motorcycles - defense of 3?- can spot units without riders - even leaders can't do that.
empty trucks- the retreat kings- they can retreat 20 miles..- the retreat routine needs fixed.
Bunkers/ Pillboxes - +20 defense? - to what? - AT guns get creamed from range 3 MG shots and range 10 tank fire.. huh?, Inf units get disrupted and killed from T34 shots from 10 hexes out?
The hidden shooter at 50%? 25% maybe.. but not 50% ...really screws up the scenarios IMO
Armor facing- more retreats than kills when shooting in the rear- acceptable when frontal engagements, but in the rear should be a kill, not a retreat to Moscow party..
Various image issues - Names of commanders walk off to the left- can't even tell if it's a HAUPT or MAJOR at some points in game - other issues with missing images- start with Romania units.
** off note**
Campaign game- no sense in the prelim setups- units scattered to the wind - takes hours to set up- really takes the enjoyment out of it. (might not be you all doing, but it is something worth noting)
MCS OOB listings- all those Boats and Ferrys- not a single scenario require their use, but they are included in the OOBs for campaigns. you gotta set them up.
Mine engineers- can only lay 1 SP - no reloading?
Faith Divides Us, Death Unites Us.
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