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updated 48th at Kusk
06-26-2016, 03:35 AM, (This post was last modified: 06-26-2016, 03:37 AM by Von Earlmann.)
#17
RE: updated 48th at Kusk
(06-25-2016, 08:56 PM)Dan Caviness Wrote: Hello Earl (Devil/Ed/Jesse):


If you still need two players?
I may be able to help.  
Looks like Jesse needs partners!
I have a 6th in mind, I'll hear from him today.

No, not scared of playing you old farts, terrified maybe, but not scared... Closet Hide

A couple questions Earl.

1.  Your XXXXVIII is one of my favorite scenarios of all time, what have you done to change it?  Have you ever heard of the old saw...."don't mess with success?"....just sayin'... Whistle   I believe I rated it a 9 the first time I played it.  I never rate 10's but that's only because I never bought the amp that goes all the way to 11... Mexican Smoke  

I made it longer to better portray the historical timeline. I added more of the units that were there historically for both sides. I set the panthers to arrive as disrupted to better portray their unreliability but still give the Germans a chance to use them wisely :-). I also redesigned the road network a bit better ( I think) I also utilized the ability to change visibility using the scenario editor which gives VV but makes it the same for both sides. I also added mine engineers for the Russians so they can add unknown minefields during game play.
2.  I see you mentioned you designed it for no Armor Facing.  How does that work exactly?  I understand it's an option we can either use or not, but how would that change your scenario layout?

I don't really care for armor facing so I try to design scenarios without it. Only a good play test will give a true indication of wether I was successful or not.

If I can get this last guy to take the cheese and you still need two to make six....count me/us in please!
We still need two players
  Besides, now that JB has vouched for this Red DEVIL guy... Jester ... Whip ... Tempted Voodoo Doll Cheers6 ...I think I need to find out what he's packin'... Shot Gun Bag Hide   
Regards,  Dan
Oh he's packing for sure  Big Grin
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Messages In This Thread
updated 48th at Kusk - by Von Earlmann - 06-19-2016, 05:47 AM
RE: updated 48th at Kusk - by RedDevil - 06-19-2016, 06:04 AM
RE: updated 48th at Kusk - by Herr Straße Laufer - 06-19-2016, 10:01 PM
RE: updated 48th at Kusk - by Von Earlmann - 06-19-2016, 10:32 PM
RE: updated 48th at Kusk - by kernel t - 06-20-2016, 01:16 AM
RE: updated 48th at Kusk - by Von Earlmann - 06-20-2016, 02:46 AM
RE: updated 48th at Kusk - by Von Earlmann - 06-20-2016, 05:18 AM
RE: updated 48th at Kusk - by Herr Straße Laufer - 06-20-2016, 08:55 AM
RE: updated 48th at Kusk - by Von Earlmann - 06-21-2016, 08:13 PM
RE: updated 48th at Kusk - by Herr Straße Laufer - 06-22-2016, 06:19 AM
RE: updated 48th at Kusk - by Von Earlmann - 06-22-2016, 06:48 AM
RE: updated 48th at Kusk - by Herr Straße Laufer - 06-22-2016, 08:51 PM
RE: updated 48th at Kusk - by RedDevil - 06-23-2016, 09:01 AM
RE: updated 48th at Kusk - by Herr Straße Laufer - 06-23-2016, 10:13 AM
RE: updated 48th at Kusk - by RedDevil - 06-24-2016, 08:21 AM
RE: updated 48th at Kusk - by Dan Caviness - 06-25-2016, 08:56 PM
RE: updated 48th at Kusk - by Von Earlmann - 06-26-2016, 03:35 AM
RE: updated 48th at Kusk - by Dan Caviness - 06-26-2016, 03:42 AM
RE: updated 48th at Kusk - by Von Earlmann - 06-26-2016, 03:50 AM
RE: updated 48th at Kusk - by Von Earlmann - 06-26-2016, 07:30 AM
RE: updated 48th at Kusk - by RedDevil - 06-26-2016, 10:31 AM
RE: updated 48th at Kusk - by Herr Straße Laufer - 06-26-2016, 11:42 AM
RE: updated 48th at Kusk - by Dan Caviness - 06-26-2016, 12:24 PM
RE: updated 48th at Kusk - by Herr Straße Laufer - 06-26-2016, 10:01 PM

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