RE: Scenario Design--Victory Points?
OK, I've figured out how to create Neutral objectives, but it is a bit tricky, so I thought I'd post it here:
1) Place the objective in the scenario editor with whatever nationality you want.
2) copy one of the other nationality folders in the game directory--I chose American.
3) paste the entire folder into the game folder and rename it--I chose Neutral, but I don't think it matters that much.
4) open the scenario file in a text editor--scroll down to the line with the objective and replace whatever nationality is shown with "Neutral" or whatever nationality you chose in Step 3. Save the scenario file.
5) Open the scenario in the game to play it--the objective is there; while there is no nationality flag, the victory points show up in small black font, although they don't seem to count for either side.
6) Once you move a unit onto the objective, the relevant nationality's flag appears and the points assigned to that side.
Although now that I look at it, since the scoring only takes into account the first side's VPs, I guess you get the same result from a VP perspective by just assigning all of the "neutral" objectives to side 2, although optically and for immersion purposes I prefer to show objectives which are "up for grabs" as blank rather than belonging to one side or another, and the solution described above achieves this.
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