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Unit /Weapon types to get further clarification on
08-04-2016, 06:40 AM,
#8
RE: Unit /Weapon types to get further clarification on
Hi Dave! Oops, meeting engagement was an oversight, actually just a generated battle, the first one I tried out long ago. I mistakenly left it in there when I bundled it up, there are a couple other things too, I'm sure, my sincere apologies!

I hear ya about the UI, not by choice, I assure you! There are too many things under the hood that I can't do anything about, not being a programmer, or I would have liked to update it to 2.02 standard. All the maps would have needed converted as well, so, we are stuck for now with the old look, bummer!

1. Yes, field guns are direct fire only, denoted by the arty symbol with infantry straps across, if playing with NATO/Military symbols on? Nice thing about this variety is they fire every turn, ie no shortage of ammo like the indirect fire type, symbolizing sufficient stockpiles of ammo.

2. The bases thing is also a hassle, I agree, not sure if this was in the old games or not, maybe something triggered by the other programmer moving things around, don't know, but agree it sucks having to reset, how spoiled are we?!

3. I didn't enter it because when I went through the scenario's, entering them in the database, I saw that quite a few had slipped through, so didn't post them, as they have no descriptions, or are unfinished by the previous programmer.

I'm glad you are enjoying it, there are more scenario's in the works, BTW!!
Meine Ehre heisst Treue



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RE: Unit /Weapon types to get further clarification on - by Warhorse - 08-04-2016, 06:40 AM

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