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Introducing Wargame Design Studios
08-23-2016, 03:23 AM,
#39
RE: Introducing Wargame Design Studios
I spent some years as a Manual drafter and then learned some CAD OJT. My favorite drafting work was always land surveying because it was basically drawing small maps. Apartment complexes were my favorite there because of all the details of adding buildings and tying in all the sidewalks, driveways, pools, fire hydrants, power poles and the rest. So I take a special interest in the way the maps look. It is always the first thing I look at.

My opinion on maps is the PBs 2d relief map look to it is the best of all the games I have ever played. I truly think it would also make other series better if that kind of map style was introduced, especially PzCs/MCs, ACW and SBs. Others as well, but the ones mentioned are the ones I am currently playing. I don't think those little elevation numbers or some other heat or colored overlays or anything is needed. You already have the different elevations shown with the relief look and the shaded view of the units when clicked on them and should be the same when clicking on any hex. Trying to add anything else, IMO, is wasting time when it could be better used on other things.

The menu and hot keys........I don't use all the buttons and I assume nobody else does either. I'm sure some people use more and some less. I like the classic look over that colorful million buttons. Having the option for either one is good. I use some of the buttons and some of the drop down menu, it's what I am used to. What I was thinking was, if possible and not too difficult, would be to have the drag and drop of menu commands so a person can click and hold a command from the drop down menu and drag and drop in the button menu or right click on the ones a person uses and add to the buttons menu and right click the buttons they don't use and choose to return them to the drop down menus. Basically, everybody can personalize the menus for themselves.

As for the desert, I find all the area interesting..........Tobruk area covering Brevity, Battleaxe, Crusader, Gazala battles. Alamein area, but it would have lots of mines and bunkers, so probably the least interesting and I would easily find covering Tunisia very interesting. I also really like multinational forces more interesting than just the two enemies. I think Tunisia has lots to offer.

I know PBs is built around certain battles, but so much can't all really be covered. There is a lot more that could be covered in Normandy, but a line has to be drawn somewhere. The desert though, is much more spread out from Alamein to Tunisia and I would rather see scenarios that ranged all over the whole area rather than just one battle.

Anyway, I just throw things out there like everybody else and we understand that y'all are the ones in position that know better than us whether it is feasible or not.
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Messages In This Thread
Introducing Wargame Design Studios - by Strela - 08-20-2016, 11:37 PM
RE: Introducing Wargame Design Studios - by berto - 08-21-2016, 01:09 AM
RE: Introducing Wargame Design Studios - by Al - 08-21-2016, 02:40 AM
RE: Introducing Wargame Design Studios - by berto - 08-21-2016, 03:30 AM
RE: Introducing Wargame Design Studios - by Xaver - 08-21-2016, 05:55 PM
RE: Introducing Wargame Design Studios - by Xaver - 08-21-2016, 09:15 PM
RE: Introducing Wargame Design Studios - by Xaver - 08-22-2016, 04:17 AM
RE: Introducing Wargame Design Studios - by Xaver - 08-22-2016, 06:17 PM
RE: Introducing Wargame Design Studios - by Xaver - 08-22-2016, 09:07 PM
RE: Introducing Wargame Design Studios - by Outlaw Josey Wales - 08-23-2016, 03:23 AM
RE: Introducing Wargame Design Studios - by Xaver - 08-23-2016, 03:30 AM
RE: Introducing Wargame Design Studios - by Xaver - 08-23-2016, 05:17 PM
RE: Introducing Wargame Design Studios - by Xaver - 08-24-2016, 06:14 PM
RE: Introducing Wargame Design Studios - by Xaver - 08-24-2016, 08:22 PM
RE: Introducing Wargame Design Studios - by Xaver - 08-24-2016, 09:26 PM
RE: Introducing Wargame Design Studios - by Xaver - 08-24-2016, 11:30 PM
RE: Introducing Wargame Design Studios - by Xaver - 08-25-2016, 03:13 AM
RE: Introducing Wargame Design Studios - by Xaver - 08-25-2016, 04:19 AM
RE: Introducing Wargame Design Studios - by -72- - 08-25-2016, 08:22 AM
RE: Introducing Wargame Design Studios - by Xaver - 08-25-2016, 07:03 PM
RE: Introducing Wargame Design Studios - by Xaver - 08-25-2016, 08:19 PM
RE: Introducing Wargame Design Studios - by Al - 08-25-2016, 10:49 PM
RE: Introducing Wargame Design Studios - by -72- - 08-26-2016, 12:44 PM
RE: Introducing Wargame Design Studios - by -72- - 08-27-2016, 11:32 AM
RE: Introducing Wargame Design Studios - by Xaver - 08-26-2016, 06:40 PM
RE: Introducing Wargame Design Studios - by Xaver - 08-26-2016, 08:19 PM
RE: Introducing Wargame Design Studios - by Xaver - 08-26-2016, 09:12 PM
RE: Introducing Wargame Design Studios - by Xaver - 08-26-2016, 09:49 PM
RE: Introducing Wargame Design Studios - by Xaver - 08-27-2016, 09:01 PM
RE: Introducing Wargame Design Studios - by berto - 08-28-2016, 01:53 AM
RE: Introducing Wargame Design Studios - by -72- - 08-28-2016, 07:17 AM
RE: Introducing Wargame Design Studios - by Xaver - 08-29-2016, 05:15 AM
RE: Introducing Wargame Design Studios - by Xaver - 09-02-2016, 08:02 PM
RE: Introducing Wargame Design Studios - by Xaver - 09-09-2016, 09:07 PM
RE: Introducing Wargame Design Studios - by Xaver - 09-12-2016, 08:03 PM
RE: Introducing Wargame Design Studios - by Xaver - 09-12-2016, 11:23 PM
RE: Introducing Wargame Design Studios - by Xaver - 09-13-2016, 09:26 PM
RE: Introducing Wargame Design Studios - by Xaver - 09-16-2016, 09:11 PM
Less hexy rivers, streams etc - by phoenix - 09-23-2016, 06:42 PM
RE: Introducing Wargame Design Studios - by Xaver - 09-24-2016, 01:14 AM
RE: Introducing Wargame Design Studios - by Xaver - 10-09-2016, 08:42 PM
RE: Introducing Wargame Design Studios - by Xaver - 10-30-2016, 10:00 PM
RE: Introducing Wargame Design Studios - by Xaver - 11-09-2016, 06:10 AM
RE: Introducing Wargame Design Studios - by Xaver - 01-30-2017, 09:15 PM
RE: Introducing Wargame Design Studios - by berto - 02-01-2017, 09:34 AM
RE: Introducing Wargame Design Studios - by Xaver - 02-02-2017, 03:53 AM

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