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Introducing Wargame Design Studios
08-25-2016, 01:49 AM, (This post was last modified: 08-25-2016, 02:35 AM by wiggum.)
#57
RE: Introducing Wargame Design Studios
(08-24-2016, 11:18 PM)BigDuke66 Wrote: Oh chief, you really live your name don't you.
Your just wasting our time if your ignoring simple facts and trying desperately to read things into my post that are simply not there just to justifies your unworthy worshiping of steam.

What "facts", the ones you made up and cant provide any proof for ?!
I see you dont have any more arguments or proof for your claims, thats why you now call me a "unworthy worshiper of steam" and avoid to answer any of my questions.

(08-24-2016, 11:18 PM)BigDuke66 Wrote: Xaver is right, a Demo to use the reach of Steam is a possibility, anything else as to be taken with great care.
It's simple fact that PB is just a modified engine of a game series that started in the late 90's and is by now overtaken by games that switch away from all the old boardgame elements like turns, hexes, IGOYGO, etc. that are the core of all JTS games. All JTS games simply aim at the Grognard, although PB might be the easiest of it.

Again, whats you point ?! Seriously...
WitE, Command: Modern Air / Naval Operations, all AGEOD games and soon Command Ops 2 even more then PzB aim at the "Grognard" and ARE ON STEAM because the developers thought it would be wise.
They even release more and more "Grognard" games on Steam...for a reason !
And no, not one of this games has been "watered down" because its on Steam...that a lie you dont have any proof for.
Actually they have not been "watered down" at all, thats also something you made up and your only example was WitE which is still much more "Grognard" then PzB or even PzC !

And let me tell you a secret...you could still sell the games through Tillers website, Steam would just be another platform you also can use to buy the game.

(08-24-2016, 11:18 PM)BigDuke66 Wrote: WDS came to life without steam, they will prosper without steam, all the improvements they aim to do they do without steam, that's like Tiller did it since the 90's and that is like WDS will do in in 10-20 years IF they act carefully and not just swim with the main stream.
I stay to what I said, take great care if you toy around with steam.

You clearly dont understand Steam at all !
Its just a platform but its also the biggest platform that ever existed in pc gaming and more or less "industrial standard" today !

Your whole argument makes no sense...
WDS dont need Steam...yes, but they can benefit from it greatly like many many indie and wargame developers before.
Representing your game on the biggest platform and making sure you have the biggest possible audience sounds bad for you ?
Its a very convenient way to reach a bigger audience and basically free advertisement.

You hate Steam because it does not fit your elitist "grognard" lifestyle...great, i know that already.
But WDS and Tiller should not care about such "feelings" and keep up with the time just like other wargame developers do !

Guess what, Mercedes invented the automobile and produced them for years without a website...so why would they need one now ?
See how stupid that sounds ?

(08-24-2016, 11:30 PM)Xaver Wrote: Because sell in Steam means to discounts, offers and in general be ready to sell at 50% or less, this is why i dont see a good idea sell in Steam directly before test if is enough interest

Thats NOT TRUE !

"Valve is giving developers the tools to set their own discounts and sales periods through Steam, Valve confirmed with Polygon today.
A developer by the username "Sharkiller" posted a screenshot of a page accessible by developers with games published through Valve's service. According to the page, a new Steamworks tool will allow developers to set their own discount amounts for custom periods, as well as choose to opt in to upcoming weekly Steam sales."
http://www.polygon.com/2014/2/26/5450160...-discounts

Steam DOES NOT force a developer to do a discount !

(08-24-2016, 11:30 PM)Xaver Wrote: have in mind that discounts are needed for Steam customers because they are "diferent"

Also not true, you just keep making stuff up !
Many will not buy it at full price but these guys would anyway never buy a Tiller game.
Then you will have many that never heard of PzB but think its interesting an buy it to check it out.
Others will put it on their wishlist and maybe buy it if you do a -10% sale on Christmas.
And the whole current customer base will buy it anyway ! (besides BigDuke66 maybe...because Steam is to mainstream for him)
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Messages In This Thread
Introducing Wargame Design Studios - by Strela - 08-20-2016, 11:37 PM
RE: Introducing Wargame Design Studios - by berto - 08-21-2016, 01:09 AM
RE: Introducing Wargame Design Studios - by Al - 08-21-2016, 02:40 AM
RE: Introducing Wargame Design Studios - by berto - 08-21-2016, 03:30 AM
RE: Introducing Wargame Design Studios - by Xaver - 08-21-2016, 05:55 PM
RE: Introducing Wargame Design Studios - by Xaver - 08-21-2016, 09:15 PM
RE: Introducing Wargame Design Studios - by Xaver - 08-22-2016, 04:17 AM
RE: Introducing Wargame Design Studios - by Xaver - 08-22-2016, 06:17 PM
RE: Introducing Wargame Design Studios - by Xaver - 08-22-2016, 09:07 PM
RE: Introducing Wargame Design Studios - by Xaver - 08-23-2016, 03:30 AM
RE: Introducing Wargame Design Studios - by Xaver - 08-23-2016, 05:17 PM
RE: Introducing Wargame Design Studios - by Xaver - 08-24-2016, 06:14 PM
RE: Introducing Wargame Design Studios - by Xaver - 08-24-2016, 08:22 PM
RE: Introducing Wargame Design Studios - by Xaver - 08-24-2016, 09:26 PM
RE: Introducing Wargame Design Studios - by wiggum - 08-25-2016, 01:49 AM
RE: Introducing Wargame Design Studios - by Xaver - 08-24-2016, 11:30 PM
RE: Introducing Wargame Design Studios - by Xaver - 08-25-2016, 03:13 AM
RE: Introducing Wargame Design Studios - by Xaver - 08-25-2016, 04:19 AM
RE: Introducing Wargame Design Studios - by -72- - 08-25-2016, 08:22 AM
RE: Introducing Wargame Design Studios - by Xaver - 08-25-2016, 07:03 PM
RE: Introducing Wargame Design Studios - by Xaver - 08-25-2016, 08:19 PM
RE: Introducing Wargame Design Studios - by Al - 08-25-2016, 10:49 PM
RE: Introducing Wargame Design Studios - by -72- - 08-26-2016, 12:44 PM
RE: Introducing Wargame Design Studios - by -72- - 08-27-2016, 11:32 AM
RE: Introducing Wargame Design Studios - by Xaver - 08-26-2016, 06:40 PM
RE: Introducing Wargame Design Studios - by Xaver - 08-26-2016, 08:19 PM
RE: Introducing Wargame Design Studios - by Xaver - 08-26-2016, 09:12 PM
RE: Introducing Wargame Design Studios - by Xaver - 08-26-2016, 09:49 PM
RE: Introducing Wargame Design Studios - by Xaver - 08-27-2016, 09:01 PM
RE: Introducing Wargame Design Studios - by berto - 08-28-2016, 01:53 AM
RE: Introducing Wargame Design Studios - by -72- - 08-28-2016, 07:17 AM
RE: Introducing Wargame Design Studios - by Xaver - 08-29-2016, 05:15 AM
RE: Introducing Wargame Design Studios - by Xaver - 09-02-2016, 08:02 PM
RE: Introducing Wargame Design Studios - by Xaver - 09-09-2016, 09:07 PM
RE: Introducing Wargame Design Studios - by Xaver - 09-12-2016, 08:03 PM
RE: Introducing Wargame Design Studios - by Xaver - 09-12-2016, 11:23 PM
RE: Introducing Wargame Design Studios - by Xaver - 09-13-2016, 09:26 PM
RE: Introducing Wargame Design Studios - by Xaver - 09-16-2016, 09:11 PM
Less hexy rivers, streams etc - by phoenix - 09-23-2016, 06:42 PM
RE: Introducing Wargame Design Studios - by Xaver - 09-24-2016, 01:14 AM
RE: Introducing Wargame Design Studios - by Xaver - 10-09-2016, 08:42 PM
RE: Introducing Wargame Design Studios - by Xaver - 10-30-2016, 10:00 PM
RE: Introducing Wargame Design Studios - by Xaver - 11-09-2016, 06:10 AM
RE: Introducing Wargame Design Studios - by Xaver - 01-30-2017, 09:15 PM
RE: Introducing Wargame Design Studios - by berto - 02-01-2017, 09:34 AM
RE: Introducing Wargame Design Studios - by Xaver - 02-02-2017, 03:53 AM

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