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Panzer campaigns modding basics
09-28-2016, 02:07 PM,
#6
RE: Panzer campaigns modding basics
Okay, that final numeric is a value that defines any of the special attributes that are checkboxes at the bottom of the Org/Unit Dialog. They include Indirect Fire (1), Mine (2), Bridge (16). This is based on looking at artillery, which has 1, and some engineer types, where only Mine has 2, and a Mine/Bridge combo has 18. So it uses the values 1, 2, 4, 8, 16, 32... to represent each of the possible values, and then can start pulling out these values, starting the with the biggest, to determine what attributes the unit has. A value of 3 would be an Indirect Fire, Mine ability unit, which I wouldn't expect to see in a game.
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Messages In This Thread
Panzer campaigns modding basics - by vakarr - 09-27-2016, 01:04 PM
RE: Panzer campaigns modding basics - by Ricky B - 09-27-2016, 01:34 PM
RE: Panzer campaigns modding basics - by vakarr - 09-28-2016, 09:57 AM
RE: Panzer campaigns modding basics - by vakarr - 09-28-2016, 10:28 AM
RE: Panzer campaigns modding basics - by Ricky B - 09-28-2016, 01:36 PM
RE: Panzer campaigns modding basics - by Ricky B - 09-28-2016, 02:07 PM

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