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Shermans v Panthers help
10-10-2016, 12:02 AM,
#6
RE: Shermans v Panthers help
True, Xaver. It would be more realistic to have the option on fixed structures, perhaps. With tanks and so on you have to imagine that they are not sitting still for a half hour turn, but are making tactical movements within the minimum 250m hex engagement zone, so it would seem unrealistic to have a feature (facing) that in effect meant the enemy tanks didn't move to face a threat during an entire 30 minute period (the turn length). With bunkers this doesn't apply. I agree, would be nice to have it for some bunkers.
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Messages In This Thread
Shermans v Panthers help - by phoenix - 09-20-2016, 04:12 AM
RE: Shermans v Panthers help - by phoenix - 10-07-2016, 01:07 AM
RE: Shermans v Panthers help - by O.Schmidt - 10-09-2016, 06:44 PM
RE: Shermans v Panthers help - by phoenix - 10-09-2016, 06:58 PM
RE: Shermans v Panthers help - by Xaver - 10-09-2016, 08:34 PM
RE: Shermans v Panthers help - by phoenix - 10-10-2016, 12:02 AM
RE: Shermans v Panthers help - by O.Schmidt - 10-10-2016, 12:41 AM
RE: Shermans v Panthers help - by phoenix - 10-11-2016, 12:50 AM
RE: Shermans v Panthers help - by O.Schmidt - 10-11-2016, 03:01 AM
RE: Shermans v Panthers help - by phoenix - 10-11-2016, 04:11 AM
RE: Shermans v Panthers help - by Gris - 10-11-2016, 03:19 PM
RE: Shermans v Panthers help - by phoenix - 10-11-2016, 06:27 PM
RE: Shermans v Panthers help - by Gris - 10-12-2016, 02:22 AM
RE: Shermans v Panthers help - by kolc - 10-11-2016, 08:55 PM
RE: Shermans v Panthers help - by phoenix - 10-12-2016, 12:32 AM
RE: Shermans v Panthers help - by O.Schmidt - 10-12-2016, 02:14 AM
RE: Shermans v Panthers help - by kolc - 10-12-2016, 05:51 AM

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