• Blitz Shadow Player
  • Caius
  • redboot
  • Rules
  • Chain of Command
  • Members
  • Supported Ladders & Games
  • Downloads


Battles of Normandy reinforcements
10-22-2016, 02:08 AM,
#4
RE: Battles of Normandy reinforcements
(10-21-2016, 11:05 PM)dukemat Wrote: [quote pid='415977' dateline='1477045430']
I currently have two pbem games in process. I am a long time Tiller fan and usually only play the Civil War/ Nappy games.

I noticed that during landings that defending units do not seem to prioritise their targets. I would think defenders would shoot at those closest to them. I have noticed that the defender will even shoot at empty landing craft that are leaving.
Seems strange that defenders would not shoot at guys who were the most dangerous and pretty much forget about those far away.

[/quote]

In Panzer Battles there is automatic (unlimited) defensive fire. What that means is that it is all AI controlled and based on a range of factors including type of weapon, target type and range. With low grade infantry and a range of AT guns I'm not surprised that you're seeing variability. The AT guns will tend to try and prioritise the bigger targets (including landing craft) before hitting infantry which they are relatively poor at damaging. Be happy that the Germans are not A or B morale. little would get off the beaches.

One other aside - shooting up (full) landing craft should be a priority for the Germans. We deliberately set them up that you essentially lose a platoon of tanks/men if a landing craft goes down. A number of those kinds of hits can be devastating for the Allies.

David

Ps Thanks for buying our game - we're proud of what we have done with the series and there is a lot more to come!
Quote this message in a reply


Messages In This Thread
Battles of Normandy reinforcements - by dukemat - 10-20-2016, 11:26 PM
RE: Battles of Normandy reinforcements - by Strela - 10-22-2016, 02:08 AM

Forum Jump:


Users browsing this thread: 4 Guest(s)