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Encirclement Mechanics
11-09-2016, 05:57 AM, (This post was last modified: 11-09-2016, 05:57 AM by Xaver.)
#3
RE: Encirclement Mechanics
You need cover every hex with an unit ZOC (the hexes around a combat unit is the ZOC area, 1 hex of size the ZOC area), if is a free gap units are not isolated the only diference is if are rivers or obstacles, them you only need cut the bridge-pass with an unit doing ZOC over the hex where is the bridge... apart this be carefull with engeniers because they can work as "ferry" to transport units and supplies.

At best you need unit-empty-empty-unit-empty-empty-unit.

Units isolated simple lose 1 quality level and after shot become automatically in next turn LOW OF AMMO with a penalty in fire power (50% and in certain engines they cant shot in your turn, only defensive fire) and an extra quality level down.

For example a unit with C quality isolated become D AND if shot when is isolated next turn is E quality.

Isolated units dont suffer casualties, simple become more sensible to assaults and have very low offensive value and are less powerfull in defense.
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Messages In This Thread
Encirclement Mechanics - by stefankollers - 11-08-2016, 08:49 PM
RE: Encirclement Mechanics - by Compass Rose - 11-09-2016, 04:14 AM
RE: Encirclement Mechanics - by Xaver - 11-09-2016, 05:57 AM
RE: Encirclement Mechanics - by stefankollers - 11-09-2016, 06:24 AM
RE: Encirclement Mechanics - by Mr Grumpy - 11-09-2016, 08:51 AM
RE: Encirclement Mechanics - by phoenix - 11-10-2016, 09:01 PM
RE: Encirclement Mechanics - by Mr Grumpy - 11-09-2016, 06:36 AM
RE: Encirclement Mechanics - by Ricky B - 11-11-2016, 01:51 PM
RE: Encirclement Mechanics - by phoenix - 11-11-2016, 07:10 PM
RE: Encirclement Mechanics - by Ricky B - 11-12-2016, 03:17 PM
RE: Encirclement Mechanics - by Mr Grumpy - 11-12-2016, 07:31 PM
RE: Encirclement Mechanics - by phoenix - 11-12-2016, 11:17 PM

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