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Encirclement Mechanics
11-10-2016, 09:01 PM,
#7
RE: Encirclement Mechanics
(11-09-2016, 08:51 AM)Mr Grumpy Wrote:
(11-09-2016, 06:24 AM)stefankollers Wrote: Thank you for replying...Most helpful, I guess the longer a unit/s are surrounded the unit quality drops, assuming it fires have I got that right ?

The actual amount of moves a unit is surrounded has no bearing on the mechanics other than to allow the effects stated above to occur.

It's a great question. Can I ask those who have replied so helpfully to clarify for me please? 

See the image below (apologies for poor graphics efforts). Yellow box at top of map is supply source/HQ etc. Black hexagon are units whose supply I'm querying in 3 different situations. Red units are those units cutting it off. 

In example 1 there are no hexes free around the unit - it's clearly isolated. The same would be true even if this was done via interlocking ZOCs.

In example 2, the unit's passage to its HQ/supply source is cut off via interlocking zocs at one hex distance. Still isolated? 

In example 3 the main roads and routes to the supply source/hex have been interdicted. Isolated? 

Thanks! 

Peter

[Image: supply%20query.gif]
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Messages In This Thread
Encirclement Mechanics - by stefankollers - 11-08-2016, 08:49 PM
RE: Encirclement Mechanics - by Compass Rose - 11-09-2016, 04:14 AM
RE: Encirclement Mechanics - by Xaver - 11-09-2016, 05:57 AM
RE: Encirclement Mechanics - by stefankollers - 11-09-2016, 06:24 AM
RE: Encirclement Mechanics - by Mr Grumpy - 11-09-2016, 08:51 AM
RE: Encirclement Mechanics - by phoenix - 11-10-2016, 09:01 PM
RE: Encirclement Mechanics - by Mr Grumpy - 11-09-2016, 06:36 AM
RE: Encirclement Mechanics - by Ricky B - 11-11-2016, 01:51 PM
RE: Encirclement Mechanics - by phoenix - 11-11-2016, 07:10 PM
RE: Encirclement Mechanics - by Ricky B - 11-12-2016, 03:17 PM
RE: Encirclement Mechanics - by Mr Grumpy - 11-12-2016, 07:31 PM
RE: Encirclement Mechanics - by phoenix - 11-12-2016, 11:17 PM

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