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1.02 patch for Panzer Battles Normandy - Released
11-17-2016, 06:48 PM,
#49
RE: 1.02 patch for Panzer Battles Normandy - Released
Thanks for the info, i like read about a posible solution to the long range AT combat problem... well, in 1941 is not like the tanks used in north Africa be long range AT snipers but a good representation of 88s role is good and could help in Kursk and similar titles where AT combat at range was possible.

PzB3 looks like "the game" for north africa combat, since "Steel Panthers" i dont play a "perfect" title about it, even when the CC5 mods were well done the engine fails a little and PzC Tobruk and El-Alamein ... i never find myself confortable with them even when are good.

Talking about ships... as curiosity, if in a "title" appear a ship like San Giorgio... you think is better has it as the naval guns in Normandy or like a normal ship??? in the end you cant sink it.

PD: curious about if this week we are going to see a new post entrance... last one started the hype train  LOL
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RE: 1.02 patch for Panzer Battles Normandy - Released - by Xaver - 11-17-2016, 06:48 PM

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