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Effectiveness of Artillery
01-09-2017, 12:50 AM,
#3
RE: Effectiveness of Artillery
Problem is that results are to simple... kills, injuried/damage, captured... are all in same counter and you need add to that oposite to PzC units cant recover casualties (i never understand why in PzC when an unit recover strenght is not sustrate from casualties soldiers-vehicles recovered or at least recover 50%).

I feel game needs more hits from arty (specially mortars) that finish in fatigue for units well covered... i refer arty allways do something positive, maybe less damage but allways increasing fatigue.

Something similar with AT combat.

In the end game is to orientated to casualties to open a way to objetives... i prefer see more ability to advance without need destroy enemy, you can do it but you can do same breaking enemy combat morale.
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Messages In This Thread
Effectiveness of Artillery - by Gstockbridge - 01-08-2017, 06:16 AM
RE: Effectiveness of Artillery - by phoenix - 01-08-2017, 07:08 AM
RE: Effectiveness of Artillery - by Xaver - 01-09-2017, 12:50 AM
RE: Effectiveness of Artillery - by Lohengrin - 01-24-2017, 10:53 AM
RE: Effectiveness of Artillery - by Gstockbridge - 01-19-2017, 10:24 AM
RE: Effectiveness of Artillery - by Lohengrin - 01-24-2017, 10:56 AM
RE: Effectiveness of Artillery - by Strela - 01-24-2017, 04:52 PM
RE: Effectiveness of Artillery - by Captnkev - 01-25-2017, 12:00 AM
RE: Effectiveness of Artillery - by Captnkev - 01-25-2017, 01:03 AM
RE: Effectiveness of Artillery - by Xaver - 01-24-2017, 10:08 PM

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