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Effectiveness of Artillery
01-24-2017, 10:56 AM,
#6
RE: Effectiveness of Artillery
(01-19-2017, 10:24 AM)Gstockbridge Wrote:
(01-08-2017, 06:16 AM)Gstockbridge Wrote: So now that Herb and I have a few games under our belt, it seems to both of us that the modeling of artillery damage is on the light side.  This seems especially pronounced for units in the clear and in transport mode.  Has this been discussed?  I didn't see a thread scrolling back a few pages, so thought I would raise it.

I hear the comments but still feel this needs tweaking, if for no other reason than to punish poor behavior.  I can ride in transportation mode up to the front line and in the open with relatively low threat of significant damage from artillery.  The real behavior should be to dismount out of site, work up to the front under cover.  So the overall artillery may be on average ok, but units in travel mode and in the open are not impacted near enough.

Good points. Existing time limits in scenarios might be a problem though.
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Messages In This Thread
Effectiveness of Artillery - by Gstockbridge - 01-08-2017, 06:16 AM
RE: Effectiveness of Artillery - by phoenix - 01-08-2017, 07:08 AM
RE: Effectiveness of Artillery - by Xaver - 01-09-2017, 12:50 AM
RE: Effectiveness of Artillery - by Lohengrin - 01-24-2017, 10:53 AM
RE: Effectiveness of Artillery - by Gstockbridge - 01-19-2017, 10:24 AM
RE: Effectiveness of Artillery - by Lohengrin - 01-24-2017, 10:56 AM
RE: Effectiveness of Artillery - by Strela - 01-24-2017, 04:52 PM
RE: Effectiveness of Artillery - by Captnkev - 01-25-2017, 12:00 AM
RE: Effectiveness of Artillery - by Captnkev - 01-25-2017, 01:03 AM
RE: Effectiveness of Artillery - by Xaver - 01-24-2017, 10:08 PM

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