Panzer camp. Budapest Bridges bridges and more bridges!
Hi Gents.....so, I am actually just staring the JT Pzr Camp. series, when I saw Op Mars covered ( Rhzev) I was like yes, this has to be a winner then, got sidetracked by another Fav. Op Konrad....lord it has oit have the record for rivers streams damaged bridges etc..
So, to cases, the bridging gig has got me sideways.....
I had a doc here that was supposed to explain it all. Well, not quite.
So if a kind fellow could set me straight, I'll to ask the Qs straight as possible;
-can a Bridge Eng. unit ('has bridge') repair a damaged bridge? By using bridge ops button?
- does it have to HAVE a' bridge' as in 'Has bridge'? Cannot it not just repair a damaged bridge? or does if have to lay a bridge Over the damaged one via 'bridge ops'?
-if you have a Brdg. Eng 'lay a bridge' i understand it cannot move away unless it 'abandons' the bridge as in, it no longer has one to lay, anywhere, BUT cannot it not repair or do anything either for or with bridges from that point forward?
-how does it pick up its bridge so it can move on and lay it somewhere else?"Bridge Ops' and wait for it to 'has bridge' display?
- Other Pioneers etc. have for example; Mine/Bridge noted in their details...so, what can they do for or to bridges? If they cannot lay a bridge can they repair them etc etc etc..?
Bonus Q or comment really; Unlike other JT games ( I know a number of you from the Matrix JTCamp. Forums) apparently there is NO map editor, as there for example in ME Campaign, EF, WF, RS ?
What if I wanted to edit a map and create or lay a bridge, add a stream etc. ? Thats out?
Thx very much for your kind attenbtion...
Carl11
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