(02-07-2017, 05:39 AM)Mr Grumpy Wrote: Great to see a new Mod, however at 500 turns it might take a while before you get any meaningful feedback.
The optional rules selected can have a HUGE effect on how any scenario plays out, maybe you should give some guidance on which ones to select so all the testers are singing from the same hymn sheet?
Awesome, I appreciate the heads up. I think default rules should work best for now.
I'm mostly interested in feedback for the first month of play, or roughly the first half of the scenario, so 200-250 turns. The first 50-100 turns should play quite quickly. That's basically the "race for tunis" part of it, before Rommel/Monty really show up. Reinforcement schedule during January will be critical for play balance.
Future plans (after receiving feedback either from my own playthroughs or from others) involve reducing the map size by 15-20% (mostly along the western edge) and messing with supply a bit more.
So, while that happens, I'm now messing with my "Fortress Sicily" project. Another ahistorical scenario under the following premise: Axis forces in Tunisia were only a blocking force to allow Rommel to make it to Tunis where night-time shipping could evacuate his forces to Sicily. Hitler commanded Rommel to turn Sicily into a fortress. Monty is emboldened after his pursuit of Rommel, he pushes for an invasion of Sicily right away hoping to prevent the Axis time to catch their breath and recover. What he didn't count on was the time necessary to acquire the necessary shipping to transport the Allied armies, giving Rommel exactly what he desired not to.....time.
A reorganized Axis (if you like Kampfgruppens, you'll like this), plus Rommel planned defenses, an allied juggernaut, different VP objectives, explicit supply and strategic invasion options for allies should make this quite enjoyable. My plans are to have this scenario somewhere between 200-300 turns.