RE: Understanding the basics
I think you have misunderstood the Combined Arms Penalty rule, from the rules.......
"When vehicles assault attack into non-Clear hexes, they may suffer from a lack of infantry support. If there is at least as much attacking supporting infantry as there is defending infantry, then no Combined Arms Penalty occurs"
When making the calculation each vehicle is considered to be 10 men.
I agree with Glenn, until you become more accustomed to the game system it is best to follow historical lines when planning strategy, this is one reason we always suggest that new players start with the smaller scenarios until they master the game system as you have enough to learn without adding strategy to that learning curve.
Engineer Functions:
All Engineer units except for Bridgelayers (see below) are capable of:
• Improving the ability to Dig-In
• Bridge Damage and Anti-Tank Ditch Destruction
• Ferrying units across Rivers and Canals
• Mine Laying
• Clearing Rubble
While some Engineer units are also capable of:
• Mine Clearing
• Bridge Building
Some units other than Engineer units are also capable of clearing minefields. To determine this, right click on the unit picture in the Hex Info Area in the Scenario Editor or Main Program and look for the words Mine Clear. Engineer units capable of building bridges will have the words Bridge Eng in this display.
Engineers can also be used for assaults as many have enhanced assault value, but it is best to check the values as some bridge engineers have very low assault values.
If can manage to keep battalions combined then they will suffer less fatigue, here is how the rule works...
"Fatigue is gained from losses in combat. The factor used to determine Fatigue accumulation depends on the size of the unit.
• For Battalions, the Fatigue accumulation factor is 2.
• For Companies and Platoons, the Fatigue accumulation factor is 6 (When 2 Companies are Combined, the factor is 4 and when 3 or more Companies are Combined, the factor is 2). "
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