(02-19-2017, 11:22 PM)Many Mariuses Wrote: Essentially, to get the maximum movement from your units, you need to move each unit individually. This is ridiculously labor intensive in larger scenarios/campaigns...
Anyone else think this idea has merit?
Um, my suggestion would be to use the existing feature in the game already which deals with this problem quite well! The game already allows you to move entire columns of troops with one click...I'm not sure how much more convenient it could get?
Select a hex with a unit on a road, but DO NOT select the unit itself (only the hex). Next, press the alt key and right-click on where you want the unit to go. PRESTO--the unit and all units behind it in column move to, or at least towards, the indicated hex. You can also do this with a stack (typically with reinforcements, etc.), click on the hex with the stack and do the same alt-right click, and the stack will move out into an orderly column
Generally this feature works great, but you have to be careful in three situations:
1) this feature is designed for linear movement by one unit behind the other, and here it works well. But if you have a big mob of units, or even just two or three units abreast, things can get messy, with units going around in circles. Therefore you have to tidy things up before pressing alt-right mouse button; and
2) sometimes the following units will deviate from the road, either if the road kinks or if for some reason the non-road hex has a lower MP cost than the road cost. During the day this is no problem, but during night turns you can get a nasty surprise if you are playing with the "night disorder" optional rule, which disorders your units if you move off-road at night. This can really mess up you column, so during night turns I often don't use this feature.
3) Finally, when units have different MP allowances, units can get stuck behind other units which run out of movement; not a big issue, you just need to click on each unit to get them past the immobile one...
Anyway, I use this feature extensively and would be very much against playing with no road-stacking rules, which I don't think are mere chrome, but are necessary to reflect road congestion, etc.