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Question on combat values and fire values
03-18-2017, 05:49 AM, (This post was last modified: 03-18-2017, 06:51 AM by Opti.)
#10
RE: Question on combat values and fire values
Thanks Jeff, I think I'll first play the game solo a bit, it's more enjoyable for me to learn it the hard way, at least for now :)

One quick question about firing, this is the default formula in the manual:

Each Weapon unit has Lethality, Penetration, and Range values
that can be seen by right-clicking on the unit picture. When the
weapon fires, these values are used to determine a fire value using
the following calculations. The nominal fire value of a weapon is:
L * S * E
Where L is the Lethality of the weapon, S is the Strength of the
weapon, and E is the Effectiveness of the weapon




On the same page there is this:

Firing Unit Effect
The fire value of the weapon is affected by the condition of the unit doing the
firing in the following ways:
• The fire value of the weapon is multiplied by the Effectiveness of the
firing unit. For weapons on Vehicles, the Effectiveness of the Vehicle is
used in this calculation.
• If the firing unit is Disrupted or Pinned, the fire value is halved.
• If the firing unit is Demoralized, the fire value is quartered (divided by 4).
• If the Weapon unit requires a crew of strength S and the firing unit only
has a strength of C, then the fire value is multiplied by C / S.




Does that mean that Firing value is Lethality * Strength * Effectiveness of the weapon * Effectiveness of the unit? (not counting any other modifiers like range etc.)

Basically my question is do both effectiveness of the weapons and of the unit affect the firing value, if I'm understanding this correctly? Also if the unit is Disrupted/Pinned, is the whole Fire value halved or just Unit Effectiveness multiplier ? I'm assuming it's the former.
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RE: Question on combat values and fire values - by Opti - 03-18-2017, 05:49 AM

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