• Blitz Shadow Player
  • Caius
  • redboot
  • Rules
  • Chain of Command
  • Members
  • Supported Ladders & Games
  • Downloads


ZOC issues-illegal move?
03-20-2017, 03:09 AM,
#2
RE: ZOC issues-illegal move?
In your image the Soviet penal unit has it's full movement allowance. Are you sure you captured the right image?

Was there another Soviet unit in the hex when the penal unit moved into the position? Was that unit destroyed by defensive fire?

Check the Parameter Data file. Near the bottom of the file is the ZOC Movement Multiplier value. The default value for Rzhev 42 is zero, which means movement between enemy ZOC is not allowed unless a friendly unit occupies the hex being moved into. This should cost the moving unit it's entire movement allowance for the turn.

Finally, what is the composition of the hex just to the north of the Soviet penal unit's final position after the move? Are these all gun units with no ZOC?

Dog Soldier
Fast is fine, but accuracy is everything.
- Wyatt Earp
Quote this message in a reply


Messages In This Thread
ZOC issues-illegal move? - by carl11 - 03-20-2017, 02:26 AM
RE: ZOC issues-illegal move? - by Dog Soldier - 03-20-2017, 03:09 AM
RE: ZOC issues-illegal move? - by carl11 - 03-20-2017, 05:10 AM
RE: ZOC issues-illegal move? - by Ricky B - 03-20-2017, 01:44 PM
RE: ZOC issues-illegal move? - by carl11 - 03-20-2017, 10:57 PM
RE: ZOC issues-illegal move? - by Ricky B - 03-21-2017, 12:30 PM

Forum Jump:


Users browsing this thread: 1 Guest(s)