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ZOC issues-illegal move?
03-20-2017, 01:44 PM,
#4
RE: ZOC issues-illegal move?
You can ignore the full movement points - since it is an enemy unit in your turn, it will start with full movement until it defensive fires, so that part is as it should be. And as you noted, since there was a defending-yours- unit present in the hex, that means the enemy can assault it and occupy it even though it couldn't just move into that hex on its own. One of the abstractions that make it hard to analyze what it represents in real life, but the overall situation is a valid real world result, units could assault and end up isolated when units on the flanks get stopped.

Rick
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Messages In This Thread
ZOC issues-illegal move? - by carl11 - 03-20-2017, 02:26 AM
RE: ZOC issues-illegal move? - by Dog Soldier - 03-20-2017, 03:09 AM
RE: ZOC issues-illegal move? - by carl11 - 03-20-2017, 05:10 AM
RE: ZOC issues-illegal move? - by Ricky B - 03-20-2017, 01:44 PM
RE: ZOC issues-illegal move? - by carl11 - 03-20-2017, 10:57 PM
RE: ZOC issues-illegal move? - by Ricky B - 03-21-2017, 12:30 PM

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