Gents:
For me, I think that clean 2D NATO style units coupled with unambiguous terrain (e.g. At a glance a player can distinguish a village versus a city or a stream versus a river), are the essential graphics of an operational scale game series like the Panzer Campaigns.
Why tinker with the 3D mode when a majority of players only play in 2D?
While the 3D (reboot) looks more attractive then the vanilla 3D, it resembles Panzer Battles graphics... to me when I see the new 3D, I immediately think of a different scale (platoon / company) and not (battalion / regiment) like PzC.
I would be more interested in a operational scale treatment of the Pacific Theater.
Regards, Mike / "A good plan violently executed now is better than a perfect plan executed next week." - George S. Patton /