RE: Panzer Battles Demo - Released!
The French T activations for Hannut might favour the Germans too much, I'm sceptical about the chance of the French repelling a concentrated infantry assault. They don't have much infantry, and there's no reason to go to the northern part of the map.
French infantry also suffers from the same problem as Soviet and British infantry in this engine: their SA values are just too low to deal with German motorized infantry. Allied infantry tends to get murdered by those 11/12 SA A quality units.
Was the scenario initially tested with unfixed French forces or French forces activating 1 or 2 turns after the German forces? I can think of several ways to crush the French with a human wave supported by tanks currently, where most of the French forces remain out of play for the entire game or until it's too late.
If the Soviet player uses his tanks correctly, Bogodukhov is likely to get messy for the Germans.
Flanking Kharkov makes for an interesting man vs. tank scenario, though the length of the scenario can be a problem for the defender (like in Normandy, where a number of scenarios are so long that the defenders are grinded into a pulp over time).
Mersa el Brega makes for a nice war of movement type scenario, both sides have a chance to do well I'd say.
Tenaru is rough for the Japanese. The Marines might be overrated at B quality. Trained but untried units are D quality in Normandy, and most of these marines would still be green, so maybe C quality for facing opposition during the initial landing. I don't know much about the combat history of the Japanese units involved, so I can't comment on them deserving their B rating or not.
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