RE: Panzer Battles Demo - Released!
wiggum: the way grass hexes are represented, with a large number of little dots and some clusters, makes it difficult to spot the terrain type in tiles with a similar colour.
Changing the shading or colour intensity can help, but due to all the different elevation levels you encounter, it's likely that at some elevation level the grass will barely be visible. Admittedly, I rarely encountered this problem with the original graphics.
If you look at the new standard graphics in the tutorial scenario, for example, trying to spot which hexes contain grass around the Barracks objective is difficult to do at a glance due to how murky the combination of colours becomes.
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Maybe this went wrong with porting graphics between systems or maybe I never noticed it, but in standard zoom the German PaK units display a motorized AT symbol, which is incorrect as it should show a tracked icon, but when you zoom out it suddenly shows an SPG symbol with halftracked movement.
I'm not sure if the incorrect icons in PzC were fixed after the graphics were ported (the Kursk symbols/icons didn't match the modes of transportation in PzC Moscow '42).
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