RE: request/suggestion
It's actually 'Highlight units that have used movement points' . That's why units with 0 movement points are being highlighted.
One of the 'joys' of playing a bigger scenario is breaking it down into sub battles. in the Hannut battle you should think in terms of regiment/brigade actions. Each German Panzer Division has four regiments (Tank & infantry) as well as artillery and other supporting arms. You should give each regiment a job and if necessary pair up other supporting units for specialised or difficult tasks. Once you focus at this lower level its easier to understand who is doing what and where they should be. This then make it easier to focus on playing at a unit level and determining what happens next.
If you want the game to make you more mechanically systematic, I find clicking on 'M' for used movement points, 'H' for reachable hexes and then clicking 'N' for next stack ('P' for previous) allows me to move through all my forces quickly and automatically (after clicking on an individual unit) see where they can go and if they have already used movement points. Even if movement points have been used, you can see whether they can still go a long way or not. In many case you can have multiple filters on that can assist you to get feedback that makes sense to you.
Keep the questions going, it's the only way to learn.
David
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