• Blitz Shadow Player
  • Caius
  • redboot
  • Rules
  • Chain of Command
  • Members
  • Supported Ladders & Games
  • Downloads


No Smoke Artillery
04-26-2017, 07:38 PM, (This post was last modified: 04-26-2017, 08:39 PM by Das Morbo.)
#5
RE: No Smoke Artillery
This is silly.

Charges are much easier to produce (just propellant in cottonbags) and thus aviable in much larger numbers. And because of this, you can  be certain that a battery ran out of shells before it ran out of charges in most cases.

By the way, this behaviour also appears with the well-supplied Allies.




Up until a while ago, there was a programming error in CM, that led to artillery being "out of ammo" even when they shot their smoke only... very frustrating to have 100+ HE shells laying around and not being able to use them! This has thankfully been solved somewhere in Version 3.x of the game IIRC. Unfortunately it hasn't been solved the other way round.

This is not such a problem. Here is a workaround for future matches: shoot only about 30-50% of your HE, then shoot all smoke, expend the remaining HE as needed.

You have to be patient with Battlefront - they are just a very small company with many titels released, so their ability to work out such problems is limited.





Best regards
Morbo
Quote this message in a reply


Messages In This Thread
No Smoke Artillery - by MattP - 04-20-2017, 02:42 PM
RE: No Smoke Artillery - by WillS - 04-21-2017, 12:14 AM
RE: No Smoke Artillery - by A Canadian Cat - 04-21-2017, 01:19 AM
RE: No Smoke Artillery - by MattP - 04-22-2017, 01:24 PM
RE: No Smoke Artillery - by Das Morbo - 04-26-2017, 07:38 PM

Forum Jump:


Users browsing this thread: 1 Guest(s)