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scale
04-30-2017, 12:52 AM,
#4
RE: scale
It isn't configurable, the map is what the map was created at, set by hex in game implementation. So maybe it is 240 meters per hex, or 248, or whatever, as a source map is scaled to match approximately 250 meters in creating the game map. But there isn't a setting, and thus nothing to "check". You have to take the designer's word for it!

As ComradeP states, the Guadalcanal scenarios use a smaller piece of terrain per hex.
[Image: exercise.png]
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Messages In This Thread
scale - by phoenix - 04-29-2017, 11:10 PM
RE: scale - by ComradeP - 04-29-2017, 11:27 PM
RE: scale - by phoenix - 04-30-2017, 12:07 AM
RE: scale - by Ricky B - 04-30-2017, 12:52 AM
RE: scale - by ComradeP - 04-30-2017, 01:46 AM
RE: scale - by phoenix - 05-07-2017, 03:09 AM
RE: scale - by Jeff Conner - 05-12-2017, 11:40 AM

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