RE: Panzer Campaigns update
Something i want see is a change to what i see in PzB demo with certain nation colours hard coded... because you cant change the counters but do this not change the NATO icon in the unit box... for example i move SS grey to regular army and made SS counters darker problem is that in demo do this not allways change the NATO counter colour in unit box.
Apart this... something that need PzC (and Tiller engine) is separate morale from unit quality... i feel that nations need a value in data that represent a nation morale factor, a simple numeric value that made easier or harder that units enter in disrupted status, broken status... is like the fanatic nations rule that still is unused, something in data that affect units performance in combat far from the quality and fatigue.
Other great improvement is prevent situations like full battalions at 100% with no fatigue that suffer one attack losing 1 man and enter in disrupted status while other units with lower quality, fatigue and heavy damage eat casualties without enter in disrupted status... here i think a rule is needed to avoid that kind of situations.
In general i think here Nap titles have interesting unused features like the leader quality-command values that could be used in combat units in other Tiller games.
But lets see, now i am waiting with more interest PzB3 than the PzC rework.
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