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Fall Kreml
05-09-2017, 08:16 PM,
#3
RE: Fall Kreml
I was looking at the four 250 turn campaigns and would be interested in playing any. As for house rules I play to enjoy though a win is nice so any house rules that make for an entertaining and fairer game would be fine by me. It's no fun at all when the dice is loaded against you from the start. Could the editor perhaps be used to unfix some of the Soviet second line units you mentioned I will try anything to have some fun exploring this title it's been gathering dust for far too long.
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Messages In This Thread
Fall Kreml - by typhoon - 05-08-2017, 11:21 PM
RE: Fall Kreml - by ComradeP - 05-09-2017, 06:32 PM
RE: Fall Kreml - by typhoon - 05-09-2017, 08:16 PM
RE: Fall Kreml - by ComradeP - 05-10-2017, 03:40 AM
RE: Fall Kreml - by typhoon - 05-10-2017, 05:33 AM
RE: Fall Kreml - by Strela - 05-10-2017, 05:52 AM
RE: Fall Kreml - by ComradeP - 05-11-2017, 03:58 AM
RE: Fall Kreml - by typhoon - 05-11-2017, 05:58 AM

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