jonnymacbrown
[quote pid='420594' dateline='1494947504']
a) Much to often the computer allows itself to be surrounded without trying too break out and return to its own lines. And units outside the encirclement ring don´t try to relieve their comrades.
It would be very interesting to hear if any of you have similar ideas, or any comments to my suggestions
Kind regards
Bo (from Denmark)
[/quote]
I would suggest you stop quite literally wasting your time playing the A/I and get games going against humans. Maybe you might make a few moves against the A/I to figure out your organization but other than that why bother? There are so many players looking for games! jonny
Hi Jonny :-)
I do understand your point of view, about the futility of playing the A/I, but.....
1) I have long working hours, and sometimes even schoolwork afterwards. In many cases it will therefore be impossible for me to complete a turn a day/every two days, when playing a human opponent - and it wouldn´t be fair to keep people waiting :-). Against the A/I I can play whenever I have the time.
2) It has been possible to create chess programs strong enough to beat the human world champion, so why shouldn´t it be possible to improve the A/I just enough to make the games more exiting.
3) If the A/I systematically gathered intelligence about its opponent, it should be possible for it to calculate moves and to make "qualified guesses" about the possible outcome of different moves (just like a chess computer) - instead of sticking to a predefined plan like it does now. But I guess it´s going to take too many man hours of programming to do that........
Bo