RE: Panzer Battles Demo - Released!
Besides the color I would recommend to change some symbol to a more straight forward maybe even "primitive" symbol to make them better connectible to the actual function, also some can just depict what you actually get on the map instead of using symbol that differ from the graphics on map or unit box. I rougher style might also help as most seem to be rather fine drawn what makes the bad to identify if using the small scale. Last but not least the size of the buttons should be utilized as much as possible for the symbols, the symbol is smaller than the colored area which is again smaller than the button, I see no need to draw the symbol much smaller than the actual button.
Here my symbol ideas:
Activate AI = Simply using the text AI instead of a symbol seems better, because the arrow on the screen looks more like a video that should be played.
Save Battle = Use a floppy disk as symbol that is better than the hardrive depiction.
Change Travel mod = Best would be to use a T because a unit in travel mod has a T added in the unit box.
Combine/Breakdown = Easiest is to just use C/B. I f a symbol is wanted the way of the unibox shoudl be used by making a symbol that shows (3)<>(1)(2)(3).
Resolve Assault = Big Arrow with A seems better, I still don't get what the symbol depicts, is that a hand?
Resolve Assault = Same as above.
Damage Ferry = A simple ferry depiction without load instead of this car transport would be better.
Arrived Units = Those 3 manikins ain't give anyone a clue but I also don't have a good idea for a replacement.
Strengths = That book don't give anyone a clue but I also don't have a good idea for a replacement.
Victory Conditions = A simple V or VC will do the trick instead of that medal.
Weather = Depict is stronger with rain under the cloud and sun behind it.
Map Coordinates = A hex around it would help.
Hey by Coordinate = Same as above but instead of numbers you could set questions marks in it.
Contours = Well seeing a hex pattern with some thicker line would just depict what you get instead of the plain field.
Map Combat Modifiers = Resize it so that you can set 20% instead of just -20 so the player knows it's about percentage instead of any other number.
Map Elevations = Maybe a stylized hex stair with numbers above it would help to understand, that 7 is leaves a question mark.
Specials on Top = Maybe a hex with an S in it would do the trick, an arrow pointing up could also help.
Objectives = A square with VP in it would help.
Supply Sources = A depiction of the current supply graphic instead of the old supply symbol would be better.
Visible Hexes = Instead of binoculars like already used for Recon spotting I person with a hand raised to shield his eyes as if concentrated trying to see something would be better.
Reachable Hexes = Maybe depicting movement arrows on some hexes would make sense, I again don't know what the current symbol should depict.
Maximum Range = Using some hex with the green and red lines would make sense instead of the current circle.
Road Limit = An actual road with a ! besides it would make sense, that triangle does less.
Divisional Markings = Adding XX would help to know what is meant because now it just looks like an infantry symbol.
Detached Units = That pie chart is rather abstract but I also don't have a good idea for a better symbol. Maybe if the detached pie piece is moved away from the pie it would be clearer.
Non-Full Strength Units = A simple percentage in brackets like on the unitbox art would be better.
Move/Fire Mod = Either M/F or a cross/crosshair like the mouse pointers in the different mods would fit better.
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