RE: Panzer Battles Demo - Released!
Maybe situations of soldiers VS tank needs a special rule... i refer that is not the same engage with infantry units tanks in open VS non open terrain in assault situations.
I dont see bad made that the HA value of infantry units be related with the terrain type when we are in an assault combat situation... the idea is increase the HA value when terrain is better for defender with this the use of tanks as solo assault VS infantry needs be more carefull and made that units in villages, forest... be a more hard nut to crack and maybe force some soft fire before assault or the intervention of infantry to support.
Thats other point that for me needs be changed, the rule that affect assaults with infantry+tanks, for me combined arms penalty is obsolete and not reflect the true impact of armor+infantry in assults... punish to much that kind of assaults because is imposible have a perfect ratio of 1:10 tanks:soldiers in the moment OOB is static and you cant control the number of soldiers-vehicles in assault, for me armor needs be a bonus to assault, smaller if ratio is not balanced but NEVER punished only when you have a lot of vehicles and a minimal infantry support (and oposite) bonus need disapear but never be punished.
Something i allways want see in Tiller games is made gun units based in guns/soldiers where you kill soldiers and dont need destroy a gun to deal with that kind of units, firepower is affected by ratio gun-crew.
But i think first thing that needs a change is urban-close combat situations, improve game to deal with units from diferent sides in same hex fighting a more real close combat fight and maybe could help with bunkers problem... the option to infiltrate units VS force assaults to take and hex.
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