RE: 82mm MTRS - Bogadukhov
First i think the problem in Tiller games with casualties is not separate total casualty (dead or heavy wounded that need evatuated to a hospital, prisoners...) from non total casualty (light wounded, and soldiers from dispersed units...), in the end only are 1 type of casualy on his games and needs represent all type of them.
For me this force to much orientate game to "kills" and how is made OOB prevent use more disband units when are simple rushed by enemy BUT that could be used later even in same day to reinforce other units that are still in combat... or even appear add-hoc formations... to win many times you need kill enemy over crack their morale and leave him dispersed without need you circle him and assault to dead.
The point is, to be usefull an unit in game, it needs be capable to deal damage to enemy and this means kills... BUT arty has to another value that is increase fatigue and help made units less effective in time.
I dont have problems with arty, i think is ok at is now BUT maybe it needs help more to fatigue units and made them less effective instead need kill enemy, here mortars could work on this role, as now mantein low casualty rate BUT being more a fatigue unit that help soft enemy for land units... the idea is simulate the casualties that mortars deal with fatigue that is something you simple cant avoid unless you have enough troops to cicle them in first line.
Other weapon that need improvements is the infantry gun, they are a bit useless and more a problem than a help, they are a little like cavalry in Nap titles, something you need hide to dont lose points.
Another point is you cant stockpiled ammo for mortar units or infantry guns.
Lets see if new game introduce something on this area because the battles covered have OOBs with a lot of nimble support units and i am curious to see if they have impact in game or are simple free points counters
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