FWWC - Movement Elevation Modifier
Playing a scenario in France 14 I had the whole time a feeling of snail movement when I had to get up an elevation. I thought I'm in France so snail is fine but I have taken a closer look now and it seems to me that the movement points we have to pay for elevation are too high.
Currently we pay 10mp per 100meters or 5mp for each level(50meters) of elevation, that we only pay 4mp for moving infantry in travel mod one hex(1000 meters) on a primary road makes the elevation cost seem way too high. I can wrap my head around the fact that we pay less for covering 1000meters horizontal than we have to pay for covering 50 meters vertical.
I tried to compare things but that wasn't helpful, some Panzer Campaign titles use 10mp per 100meters too, but I also see some that only use 2mp per 100 meters what almost seems too low. I also took a look at the Napoleonic series and here we usually pay 2mp per elevation(3meters) while you pay 2mp for moving infantry in column on a pike for 100meters. If we take this as guidance we would end up with having to pay 3.33 per elevation level in the FWWC series.
Maybe someone has a knowledge of how marching speeds are effected by elevations in real life, that could give a clue of what values make more sense.
From a pure in-game perspective it seems strange that an infantry unit marching cross country can cover 2 hex each with one level of elevation while the same unit in travel mod on a primary road can also only make 2 hex each with one elevation. Alone from that perspective it would make a nice difference to lower the cost to 8mp per 100 meters so that a unit on a primary road can makes 3 hexes while cross country it still only makes 2 hex each with one level of elevation.
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