(06-14-2017, 07:16 AM)Mr Grumpy Wrote: (06-13-2017, 03:53 AM)Kool Kat Wrote: On Turn #15, all NKPA units suffer a 40% supply shortage and are isolated resulting in a two-step Morale reduction! Essentially, all NKPA forces(Majority are C Morale) become E Morale units with devastating consequences! Remainder of game sees the ROK driving forward and smashing the NKPA. Frustrating and demoralizing for the NKPA player to battle against these crippling game mechanics. Not a recommended Korea '85 scenario. I will not be playing this one again.
Why are they all isolated? Do they no longer have a supply source to prevent this?
Hey Darran:
Here's the scenario description:
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0629_03: Left Hook at Taejon
South Korea, June 29th 1985 [D+14]: The western flank of the allied front line on June 29th was the most crucial. The NKPA advanced up to the Kum River only 13 miles from Taejon, the gateway to the south, before they were ground to a halt by ROK forces on the south side of the Kum. Now with the start of the US counter attack towards Seoul, ROK forces in this area are given orders to continue to hold the North Korean advance towards Taejon. Once US forces link up with Seoul, NKPA forces in this sector will be isolated. When this has occurred ROK forces will then launch a limited counter offensive to destroy the North Korean bridgehead on the south side of the Kum and probe towards Choch'i Won. [Size: medium] Designer's notes: Best if played as human Allies vs AI North Korean or PBEM.
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Once the NKPA forces are isolated, in addition to the devastating two-step Morale reduction effects, all NKPA artillery units (that's 17 arty units total) are "unavailable" too! Also, local supply in each hex goes to zero. So, I essentially could not attack and was only able to move my isolated, disrupted, and low on fuel armor, mechanized and impotent artillery units in a vain attempt to act as "speed bumps" against the supplied advancing ROK forces!
I have no problem conceding defeat when I am outplayed by an opponent. But to fight against these crippling game mechanics is no fun and extremely frustrating!
Hence my
"Fair" rating of the scenario.
Regards, Mike / "A good plan violently executed now is better than a perfect plan executed next week." - George S. Patton /