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What scenario are Jagdpanthers in for Normandy?
08-01-2017, 06:06 PM, (This post was last modified: 08-01-2017, 06:14 PM by ComradeP.)
#7
RE: What scenario are Jagdpanthers in for Normandy?
The defenders suffering very high losses is fine, it's the time it takes for that to happen that can either allow the Germans to withdraw some of the initial defenders or allow the Allies to move through fairly rapidly against limited resistance.

Like the Guards in Kursk, the C quality defenders have a reasonable chance to disrupt and terrain prevents convenient redeployment. The Germans in Bluecoat have less issues with dealing with their own obstacles and minefields than the Soviet in Kursk, but you still have to plan things carefully and use a lot of smoke. They do face more difficulties from the terrain itself, as movement through hedgerows is understandably not very speedy.

Again: there is no issue with the defenders suffering high losses, but it requires a careful understanding of the mechanics to prevent any German retreat from becoming a disaster, particularly as the Allies have a lot more time to do the killing than they would in PzC due to the lengthy game days.

Mortars and infantry guns not having organic movement outside of T-mode makes it likely you'll lose some through interdiction, but interdiction losses are less stiff than in Kursk due to the smaller and less potent air units.

Still, even if the units in the center die, the Germans in the eastern part of the map don't face any immediate opposition so you can withdraw those.

When I played the scenario, I was more worried about the Fallschirmjaeger than the German center, as the Fallschirmjaeger can quickly find themselves in a difficult position if the Commonwealth forces get across the river into what would normally be "the American sector" The Fallschirmjaeger units have T triggers, but you can still outflank the units in the far left if you're fast enough. The Fallschirmjaeger artillery near the front is also somewhat exposed.

I sacrificed a few battalions so the rest could withdraw, call it a fighting withdrawal, but my opponent at the time wasn't aware that he couldn't damage defenders in bunkers when firing through a hedgerow hexside from the same height level.

I just noticed my AAR doesn't actually include information beyond the opening, though we did play several turns.

Anyway, it might be a nice idea to play a Bluecoat game and finish it this time around. Though it's a big scenario, turns don't take too long on the first day.

There don't seem to be any reported games for the scenario yet.

If anyone is up for Bluecoat, let me know. As before, I'd like to play as the Germans.
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RE: What scenario are Jagdpanthers in for Normandy? - by ComradeP - 08-01-2017, 06:06 PM

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