I've played 1600 PBEM SB games and I have seen it all. Good and bad die rolls.
I can tell you that SB doesn't handle armor well at times. The data in SB isn't 100% correct and side/ top/ flank armor is based on a % of the front armor. You can't built a "real" Tiger I tank in SB. Some one like Jeff can tell you more of how SB figures armor than I can.
The Puma has an 8 for armor and the US M3 1/2 track is an 8 for armor. PzKw VI E Tiger I is an 80 armor in SB.
The BAR has a penetration number of 8.
Quote:Small Arms Penetration
----------------------
Shotgun 4mm
Submachine gun 4-5mm
Rifle 5-6mm
Light machine gun (30 cal) 9mm
Heavy machine gun (50 cal) 12mm
You need to factor in data like:
Quote:L * S * E
Where L is the Lethality of the weapon, S is the Strength of the
weapon, and E is the Effectiveness of the weapon.
Quote:Vehicle Penetration
Given a Penetration value F of the firing unit and a final Protection value T of a
Vehicle target unit, the ratio F / T affects the fire value according to the
following cases:
• When the ratio F / T is less than 0.5, no fire effect occurs.
• When the ratio F / T is greater than 0.5 but less than 1.0, the fire value is
multiplied by 2 * (ratio – 0.5). Note that this gives a fire value of 0 when
the ratio is 0.5 and a nominal fire value when the ratio is 1.0.
• If the firing load is Vehicle Only (armor piercing) and the ratio F / T is
greater than 1.0 but less than 2.0, then the fire value is multiplied by 0.5 *
(ratio + 1).
• If the firing load is Vehicle Only and the ratio F / T is 2.0 or greater, then
the fire value is multiplied by 1.5.
For example, given a Vehicle target unit with a Protection value of 12, the
following modifiers would occur:
• If the Penetration value of the firing unit is 6, then no effect occurs.
• If the Penetration value of the firing unit is 9, then the fire value is
modified by 0.5.
• If the Penetration value of the firing unit is 12, then the nominal fire value
is used.
• If the firing load is Vehicle Only and the Penetration value of the firing
unit is 24, then the fire value is multiplied by 1.5