Musket and Pike series...
Xaver: "Next Musket and pike title??? is the serie alive??? nice, REN was interesting and not bad at all, maybe the only thing i dislike was the shot units because engine unlike other games lacks autoretreat feature... for example in FOG II light troops can evade when are assaulted, in REN no, this means you usually cant use fire units (arquebus, bow units...) because range is short and in next turn enemy can destroy them by assault in the moment fire means use all action points... maybe here if that kind units only use 50% of action points when shot... you can made them retreat after shot enemy.
I dont know why but i feel 2nd M&P title is going to cover english civil wars... but something pre napoleonic in XVIII century sounds interesting to."
This was part of Xaver's post in another thread - thought that it was better to move it here than to continue on in an unrelated thread.
Alive? Sure it is - and there is more than one title in development for that matter.
FOG II iirc, also uses squares and the designed claimed that they were superior to hexes, which seems to be questionable, geometrically speaking -so I wouldn't necessarily go with every thing he claims; Musket and Pike is a different engine, and REN is just one scenario designer's take on how to use the capacity of the engine. However, that being said the engine is scale-able so there is no requirement to actually go with 100 meters per hex, and 20 minute games turns (which is actually built in to the scenario editor) - I guess I am saying that it is possible to use the engine differently than the default.
As Bill (Peters) had alluded to elsewhere, it is a little different though when one goes in to finish something that had been started by others - so sometimes, you have to go (to an extent) with material that you'd inherited, even if it might not be the most ideal situation. The question then becomes, what can be made of this?
I think - and can't prove it yet, that the idea was to lead with your shot, and then work out when it is to withdraw behind a line of pike with linked zoc (mainly to keep the mounted units away - because shot are extremely vulnerable to those as well as being hit by pike block). Or possibly see how a single combined unit that represents pike and shot at the same time works out?
I did some art for REN, but was testing some things out; the version of REN I have is different than that which is out there; I think -but cannot promise, that a new version of for REN will probably come out closer to the time the next title is published.
The thing about the M&P graphics? They are pretty easy to be made to work in NB; however there are some things that I wouldn't touch (when I work) like the unit pictures that show in the menu; the maps and whatever shows on them ... sure thing - easy as. Done it already.
I also plan on doing a version for the new look Civil War titles - mostly so I can get some work with converting and designing in a larger scale. There is a lot of room that can be used on the larger counters- so much so, that I think there are more possibilities there than making a larger version of the unit graphic from the other smaller 2d levels.
My own personal philosophy, is that with 2d - you don't need shadows, or other 3d effects - leave that to the 3d (2d = table top boardgame.... 3d = miniatures game --- so the different graphics have different effects and purposes). That's just me though, however it is also how I work and what I work towards.
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