(01-07-2018, 02:22 AM)Ricky B Wrote: I am a bit confused by your image, so it is hard to reply specifically to your questions. It appears the units are either moving in their turn, although I can't tell how the 7/II unit has moved in that case, or they are the non moving side with FOW off and got assaulted/fired out and thus moved? Is your question regarding the result when the units disrupted or broke when on the non-moving side, or what happens when they move in their own turn?
The changes file should note that the movement cost has changed - at least it does for Smolensk. But for what is left when they are the non-moving side, if that is what this shows, then not having played with FOW off in most cases, I don't know what happened before and don't see how it matters anyway, unless the units can't fire more than 1-2 times at this point?
Sorry I am not much help.
Yes I think the picture confuses things. Ignore the picture.
The question relates to the movement rates during the units own turn. If disrupted a unit can now move 2/3rd's of it normal movement rate. Previously (pre Gold) it was 1/2.
I actually thought Disrupted units were going to have their full movement rate as the comments made when annoucing the Gold changes just said that Disrupted movement would no longer be halved.....but thats just how I read things sometimes.
All I really want to know was how much discussion there was about making this change? Also Broken units? Was there any thought about changing this from 1/2 movement to something higher? 2/3rds?
The other thing I brought up was the old use manual? Did it ever actually say that Disrupted and Broken units had reduced movement? I can't find it but maybe I'm not looking hard enough?