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Atheory's Project: Operation What if Calais 1944
02-07-2018, 03:12 AM,
#13
RE: Atheory's Project: Operation What if Calais 1944
@ComradeP

I did select alternative assault resolution, the defenders have a D value for morale.

I did two setups, 3 stacks of 3 units opposite one pillpox with one german unit (half a company, and a Wn unit of 3-4 guns). One with American units and one with British units.

Without disruption, it took between 4-8 assaults to dislodge the germans. With one unit disrupted (by artillery or other indirect measure) it took between 1-4 assaults to dislodge the germans.

The three allied stacks were comprised of the following and only one stack assaulted at a time.

Stack 1
Inf / Inf / Eng

Stack 2
Inf / Eng / Tank

Stack 3
Eng / Tank / Tank

Stack 3 had the highest assault value of the group with almost double the assault value of the germans.
Stack 2 had about 50% more assault value than the germans
Stack 1 had roughly equal the assault value of the germans.

With that said, I did realize I had not changed the allied tank assault values to correspond with the changes made to the German armor. This would indicate why the allied tanks produced a greater assault value than anticipated. This is being worked on. However, it still does not dissuade me from the notion that alternative assault resolution will work just fine, provided the allied player isn't afraid to assault non-disrupted german units if need be.
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RE: Atheory's Project: Operation What if Calais 1944 - by Ocito80 - 02-07-2018, 03:12 AM

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