It is interesting to compare and contrast. However, I must stress my goal isn't so much to scale up or down unit values based on other peoples work. My goal is to establish unit values based on formulas I come up that can help me justify, visualize and implement a standard across all nations. Granted, these formulas are a continual work in progress that will be a reflection of data, either previously acquired or obtained in the future. This work will be readily available to view through my working excel sheet that I will continually update and post to my amazon drive share folder (see bottom of post). Older sheets are already available in a couple of my other threads.
I did try not to do too much with established morale ratings of units. I'm no expert on unit efficiency in these battles, so I left most alone unless something popped out at me in my limited research.
The Rumanian morale drop was a test decision, in combination with a more accurate divisional strength of their units, and the removal of bunkers in an effort to add to the precarious nature of their position along the front line. This is somewhat, however limited it may be, augmented by the addition of some anti-tank guns which has generally been previously omitted. Furthermore, the morale drop may help alleviate, to a degree, the use of the ZOC mechanic that could be used to delay faster moving soviet units by slowly withdrawing. That is my rationale anyhow, for now, until a better argument is presented. Perhaps increasing starting fatigue might be a solution going forward as well.
It was perhaps not my intent to elevate soviet mobile formations to a standard of C. I'll have to look at that a bit more. I did restructure soviet tank units different than most have been accustomed to seeing. It is possible, and likely that in my restructuring the morale setting was set by default at C and never changed.
I do distinguish between motorized infantry and tank brigade infantry (or tank riders). You are suggesting this is not the case in the scenario, and for that I will have to delve into it again and make any necessary changes. I must confess, after hours looking and fiddling with an oob, the eyes can begin to get blurry at times :)
I think the transportation mode of tank rider units are hard to model in game, I saw in stock scenarios they were assigned soft half tracks to perhaps mimic this. I switched it to motorized transport for whatever reason was floating in my head at the time. For the life of me I can not think of it at the moment, which tells me it probably wasn't very well thought out to begin with.
On a side note, I am hoping to utilize my amazon drive options to allow for a one stop shop place for the storage and downloading of my scenarios and applicable files.
https://www.amazon.com/clouddrive/share/...lBNkeMjNEh
As always, thanks for the insight
Atheory (ocito80)