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Panzer Battles 3 - March 2018 Update
04-26-2018, 10:34 AM,
#14
RE: Panzer Battles 3 - March 2018 Update
(04-25-2018, 08:58 PM)Xaver Wrote: Something i was thinking... is possible port to PzB the FWW (and in near future present to in PzC) "fragile nation" rule???

I think this could work fine in Africa title with italians, even is possible made it diferent, like made disrupted units with D or worst base quality (a B unit burned to D status is not affected by fragile nation rule) could be overrun in assaults even when they have space to retreat... or at least use the rule without change from FWW.

Other thing is if you plan test somekind of casualty recover for units, specially in armored units, maybe in night turns controled by a PDT value.

In armored combat i have the impresion that engine is going to work much better with less armored vehicles but lets see AT guns specially 88s.

Well, waiting the next game status update.

Hi Xaver,

I'm currently working on Operation Compass and think I have a way to show Italian brittleness without porting the fragile nation rule. Testing will tell us if we have it right.

The reason I'm avoiding bringing it across is that it is either on or off for a nationality. The Italians in Compass do surrender enmasse but in later operations, not so much so.

The issues the Italians had, was less about individual bravery but poor leadership and logistics. These can all be modeled in game without needing the fragile nation rule. The other thing to note is I believe that rule is more applicable to an operational scale game where turns are longer and it shouldn't take a full day for a mass surrender. That is less an issue in Panzer Battles with 4x the turns in the same time.

As far as casualty recovery, not included/needed yet. We only have a few day+ scenarios and in most cases battles are within a day. There will be exceptions, but in the desert in particular there was little if any replacements and if a unit suffered breakdowns, it struggled to repair & reintegrate them in the time of the scenario. We will consider it if we see a need.

As far as the way the game is playing - it's the amount of terrain, unit density and ability to maneuver that are making a big difference - this is not Kursk or Normandy...!

David
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Panzer Battles 3 - March 2018 Update - by Strela - 03-24-2018, 07:11 PM
RE: Panzer Battles 3 - March 2018 Update - by Strela - 04-26-2018, 10:34 AM

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