RE: Panzer Battles 3 - March 2018 Update
Thanks for the reply.
Well, is true that the "italian myth" is strong, the problem was the 1940 defeat (horrible bad command, horrible bad plan and horrible bad army... a mobile front with not a mobile units, pure foot infantry VS an agile enemy that attack where wants and defenders could be destroyed one by one) and that in 41-42-43 germans usually put all problems in the "italian basket" when for me was the use of italian units what made them suffer what they suffer (easy destroy units in desert with no transport and germans survive using them to earn time to scape... they simple sacrifice italians in many actions) and have in mind the water problem... you can survive days without food but not without water, only if you can cut oxygen supply a combat unit can surrender faster.
But in general i feel that PzB made assaults the last option because if you dont have time problems destroy by fire is better, you need the perfect combo (disrupted, isolated, low ammo) to launch one, this or have a lot reserves to rotate units.
Curious about that solution to simulate the overrun in 40 battles... in PzC in Compass add-on low quality in Lybian divisions worked fine but italian units manage very well to burn attackers and win the siege battles... maybe we can see a 1940 OOB with even lower quality units in italian army???.
For example i create a game in PzB Normandy with Luftwaffe infantry divisions infantry (E quality) heavy entrenched VS Canadian (C quality) units and only the german arty mantein them alive (with no arty canadians could suffer under 50% casualties) i imagine that in desert with terrain not offering defensive value, oposite, sand terrain increase effect of fire over it, even D infantry could have problems to stand.
Maybe one option could be add the fragile nation rule as optional rule and use it based in the scen you play... you can play 40 scens with stronger italians, or do like in MC Middle east, if i dont remember bad some scens have arabs with better quality.
Recover casulties for me is important because expand game options... you can have long battles, for example in PzB3 in a single scen have battleaxe or brevity using night turns to recover casualties... maybe instead use the recover system from PzC use the "reserve" system, you can create in the OOB a reserve with the number of vehicles-soldiers you could recover in night turns day by day (a mix of units recovered from battlefield and reserves in 2nd line).
Well, i expect North Africa not be Kursk or Normandy, specially Kursk, some movement is wellcome... until we enter in boxes and minefield lines hehehe.
I am waiting Compass battles, they are rare times covered in wargames as stock scens.
Good luck in your test, expect we can know about it soon.
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