RE: LOS and slope
Not here to argue, Steve. I disagree with the term philosophy and that's it from me. I just go with what the topo map says and I have been using 10 or 20 meter contour differences for years. It's always been about being able to fit in the mapped area by taking into account that we have a maximum of 27 contour levels.
I don't start a map project by saying to myself, "I will push the contour lines back so far so as to take into account the lack of a continuous slope in the LOS routine in the code."
Maybe others do that but not me. I just create the map overlays, open up the map editor and go to work.
You make this out to be a huge decision making process and it isn't.
I like to use 10 meter contour differences for most maps but have had to use 30 meters on occasion for the maps that have a great difference in elevations.
In the CEF game the maps that were produced by an earlier team use 5 meter elevation differences. This has led to problems in joining the Eylau and Friesland maps together so I have had to update a larger map that includes Heilsberg, Eylau, Friesland and Bartenstein. It's not a very accurate map so a lot of work is ongoing to correct that map.
Simply put I have found 10 meters to work for most of the maps I have created since Austerlitz with 20 or 30 only being used if the map editor 27 contour level limit was exceeded.
It's not a philosophy. Its similar to you deciding what height of step to use for a stairwell. It's a matter of practicality.
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