(07-07-2018, 07:47 PM)LFDLM Wrote: Maps are not the problem per se (RBR or Marengo maps are beautiful works of art), but with this system of LOS the result is logically and historically absurd. I admit that I find it really annoying and I can not stop thinking about it now.
In fact, the old SPI system without level but with only significant slopes or ridges on hexide worked better even if it was semi-abstract (cf. Napoleon's Last Battles (which I played a lot) for example). This solved the problem of the lack of "continuous slope" and this made possible the existence of "military crest".
Maybe the LOS should be always open unless an higher obstacle cut it ?
They are the problem in that it is the elevations that are causing the effect. Or rather how crests are used. Otoh, the SPI system that you are describing is also what was used in the original version of Terrible Swift Sword, which series (GBACW) only had ridge hexsides, and no elevations. It was soon changed afterwards. (A few times - but the series began using elevations -is more to the point).
What you are talking about is the crest effect. And in using NLB as an example is an exercise in scale; a more comparable example would be Wellington's Victory or the La Bataille series.
Can you do that in the op series'? There is such a thing as an embankment hexside ... so maybe. The series can also be set for a different scale so the fact that NLB (or any from that series) -just the fact that it is brigade level isn't necessarily something that couldn't be done ... not sure about the embankment hexsides... hrmmm -ok, well it is an interesting thought.
I think what you were saying might be able to be done in the engines that are related ... interesting comment.