(08-08-2018, 11:09 PM)Xaver Wrote: Well thats normal, to have the "overrun" casualties numbers you need launch a well coordinated and planned assault and use a few time to do it.
In PZC the ABC of "victory by kill" is based in:
1-penetrate
2-isolate
3-disrupt
4-assault
If you want that the defender battalion be destroyed you need attack from 2 different points, with a previous movement to cut-off enemy retreat route and searching disrupt the defenders.
In the situation you describe i do this:
1-find how i can isolate the defenders.
2-before move units use arty to try disrupt defenders (you can move to enemy with less chance to be fucked by defensive fire).
3-wait next turn to have an enemy defender isolated+low ammo and with a little luck disrupted.
With this you destroy complete battalion in 3 assaults or less but after first assault the defenders become a 0 combat value unit that best thing can do is pray to somebody open a route to escape.
I imagine the USA unit was a B or C quality unit, germand B or C.. well, notice this, if you isolated the defender they lose 1 quality level C-D.
If in the defender turn they shot in next turn they lose another quality level because they become low ammo status, D-E.
And if you disrupt defenders they lose another level E-F and defend at 50% of their strenght.
Even could be worst for defender if acumulate enough fatigue, could be F-no morale.
Frontal assaults with no preparation even when you can mass 1000 soldiers VS 300 not allways are a success, the chance to suffer a defeat is high more if terrain helps defender.
If you dont have time and need the defenders position ASAP because they defend points... try only disrupt defenders and give them a scape route because when are assaulted they escape and you take the hex.
EDIT: in FWW series is a rule used in Prusia14 title that is going to be ported at least to France40, this rule says that if an assaulted unit lacks a retreat hexafter be defeated in an assault is totally destroyed in the assault.
No, i mean when a lot of people, say 500 vs 1500 men are fighting the amount of men lost should be higher than in game now, i don't know exactly how much, but definetely not 30 or 40 vs 10-15.
2 hrs of tactical battle can easily exhaust both defender and attacker units.
Stalingrad is a good example of it
The battle isn't enough bloody thus you can't win be shattering the enemy once and then only pursuing him like it was in real life. You need to fight him constantly and if you can't encircle enemy formations then it's becoming WW I like war, which is definetely not realistic.
Shoud i mention that infantry has a limited ability to run from tanks in field?
Maybe i am wrong, but retreat losses are not considered in game.