RE: Question about the combat system
Well, WWII was not napoleonic period where you can lose a lot of soldiers in a very limited range of time and space... PzC is operational and at this level you need time to acumulate enough casualties.
Apart this what do attacker and what do defender impact a lot in casualties area... for example, i play a scen from Kharkov43 as german and as soviet VS AI in 15 turns:
As soviet: 811 soldiers 38 guns and 6 vehicles for soviets VS 660 soldiers 9 vehicles for germans
As german: 668 soldiers, 15 vehicles 1 plane lfor germans VS 3.199 soldiers 95 guns, 36 vehicles 1 plane for soviets
Same PzC title other scen VS AI playing as german, in 6 turns with agresive attacks searching isolate and destroy.
Soviets: 415 soldiers
Germans: 1.954 soldiers 31 guns
In Tunisia43 as german VS AI i manage to survive 16 turns with allies totally over me in numbers (3x times infantry and 10 times more tanks) but i burn half of my force to win a minor victory.
1.282 germans + 14 guns + 35 vehicles + 1 plane
1.334 allies + 5 guns + 11 vehicles
I remember to have battles where in 2 turns i kill around 800-900 enemies in early rat-traps that could represent 5-10% of enemy forces... sometimes retreat and save troops is better than stand and finished in a bag with a red ribbon, easy points for enemy.
One thing to have in mind is that the core of casualties come after the first part of battle, you usually needs work a lot to put enemy in the situation where or lose soldiers or lose battle... or simple is cornered and destroyed while you use the spearhead to push forobjetives.
In PzC win is a mix of kill and objetives and not allways kill is the way to victory.
Other point is the heavy impact of terrain... in east titles you can create easier pockets because obstacles are less than in west titles... is not the same attack in the steppes VS bocage (a true inferno attack and counterattack).
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